v1.1.0 - Mobile Command Update

April 2026

This major update brings Sea Hunter fully to mobile browsers, overhauling the Touch UX and fixing deep game logic state issues.

UX Redesign New Features

  • Dimension-Aware Scaling: UI now calculates scale based on `min(viewport_x, viewport_y)`, ensuring perfect readability on both portrait and landscape devices.
  • Advanced Touch Gestures: Implemented long-press to drag, swipe-to-scroll, and double-tap to instantly deploy units.
  • Dynamic HUD Stacking: In portrait mode, UI panels automatically fold and stack to preserve screen real estate.

Logic Fixes Fixes

  • AI Initialization Deadlock: Fixed a bug where the AI player would refuse to deploy cards if the user bypassed the "Auto-Place" feature and manually dragged cards to the board.
  • Debug Panel Occlusion: Relocated dev-tools so they no longer block the Opponent's island powers on 6" smartphones.

v1.0.0 - The Neon Launch

March 2026

The initial release of the Sea Hunter WebGL framework. Establishes the core gameplay loop and visual identity.

Core Framework System

  • Tactical Card Combat Engine (Frontline/Reserve mechanics).
  • Autonomous AI opponent capable of dynamic threat evaluation.
  • Island Power System: Radar, Maneuver, Support, Camouflage.
  • Cyberpunk "Neon" graphical standard integrated.